Time-to-Kill (TTK) Calculator
Determine the time (in milliseconds) required to kill an opponent using custom weapons and armor.
At 600 RPM, the time delay between shots is 100ms. To deal 150 damage with an average damage of 38.5 per bullet, you must land 4 bullets, yielding a total TTK of 300ms.
Assumes headshot multiplier is 1.5x. land your shots to maintain target TTK.
How it works
This engine processes live calculations client-side to output instant values. Inputs are stored locally in your browser storage so you do not lose your values. Share links dynamically append search queries to the URL so you can copy and send your exact configuration parameters to other players.
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